{{update|Add info about droppers being able to put books into chiseled bookshelves and put discs into jukeboxes.}}
{{About|the block that drops arrows as an item|the block that can fire arrows|Dispenser}}{{Block
| image = <gallery>
Dropper (S).png | South
Dropper (W).png | West
Dropper (N).png | North
Dropper (E).png | East
Dropper (U).png | Up
Dropper (D).png | Down
</gallery>
| image2 = <gallery>
Dropper (S) BE.png | South
Dropper (W) BE.png | West
Dropper (N).png | North
Dropper (E) BE.png | East
Dropper (U).png | Up
Dropper (D) BE.png | Down
</gallery>
| transparent = No
| light = No
| tool = Wooden Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''dropper''' is a low-capacity storage [[block]] that can eject its contents [[Item (entity)|into the world]] or into other containers when given a [[Redstone Dust|redstone]] signal.

== Obtaining ==
A dropper can be mined with a [[pickaxe]], in which case it drops itself and its contents. If mined without a pickaxe, the dropper drops only its contents.
{{breaking row|horizontal=1|Dropper|Pickaxe|Wood|foot=1}}

=== Crafting ===
{{Crafting
|A1= Cobblestone |B1= Cobblestone   |C1= Cobblestone
|A2= Cobblestone                    |C2= Cobblestone
|A3= Cobblestone |B3= Redstone Dust |C3= Cobblestone
|Output= Dropper
|type= Redstone
}}

== Usage ==
A dropper can be used as a container or as a [[redstone component]] to move objects.

A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output faces toward the player. With default textures, the droppers output side looks like a face when positioned for horizontal output. Otherwise, the output side has a square hole.

A dropper cannot be moved by [[piston]]s {{in|java}}.

=== Container ===
[[File:Dropper GUI.png|thumb|right|176px|GUI of the dropper.]]

A dropper has 9 slots of inventory space.

To open the dropper GUI, use the {{control|Use Item}} [[control]]. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the {{key|Esc}} control.

By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an [[anvil]] before placing it, or by using the {{cmd|data}} command{{only|Java}} (for example, to label a dropper at (0,64,0) "Alice's Dropper", use {{cmd|data merge block 0 64 0 <nowiki>{CustomName:'"Alice's Dropper"'}</nowiki>}}).

A dropper can be "locked" (or subsequently unlocked) by setting the dropper's <code>Lock</code> tag with the {{cmd|data}} command. If a dropper's <code>Lock</code> tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use {{cmd|data merge block 0 64 0 <nowiki>{Lock:"Alice's Key"}</nowiki>}}.{{only|java}}

=== Redstone component ===
{{see also|Redstone circuit}}

A dropper can be used to eject items, or push items into another container.

;Activation

: A dropper can be activated by:
:* an adjacent active '''[[power component]]''' (''Exceptions:'' a redstone torch does not turn ON a dropper it is attached to)
:* an adjacent powered opaque '''block''' (strongly-powered or weakly-powered)
:* a powered '''[[redstone repeater]]''' or '''[[redstone comparator]]''' facing the dropper
:* powered '''[[redstone dust]]''' configured to point at the dropper, or on top of it, or a directionless "dot" next to it; a dropper is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.

: In addition to the methods above, droppers can also be activated by [[quasi-connectivity]].{{only|java}} A dropper activates if one of the methods above ''would'' activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is [[air]] or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper).

: A dropper has a 2 [[redstone tick]] (4 game ticks, or 0.2 seconds barring lag) delay between activation and a response. During this time, additional inputs are ignored.

;Behavior
{{See also|Tutorials/Item elevator#Dropper}}

: When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated — ejection occurs only on the initial activation (the [[Pulse circuit#Pulses|rising edge]] of an input signal). To eject multiple items, repeatedly activate the dropper with a [[clock circuit]]. 

: If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing. 

: If the dropper is facing a container, the ejected item is transferred into the container. If the container it is facing is full the dropper does not activate. Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the {{control|Drop}} [[control]]. Even items that would be treated differently by a [[dispenser]] (such as [[arrow]]s) are simply ejected by a dropper. 

: Dispensers and droppers that are powered directly (or [[Redstone mechanics#Power|"strongly powered"]]) are treated as full containers. That is, a dropper will not activate to transfer its ejected item into a container if that container is a strongly powered dropper or dispenser.

: A dropper makes a clicking noise (the <code>random.click</code> [[sound event]]) when activated empty, when ejecting items into air, or when ejecting items into any block other than a [[chest]] type container or [[barrel]] or another dropper. It is silent when it successfully transfers an item into any kind of chest or barrel, or another dropper.

: A dropper is an opaque block, so powering it directly can cause adjacent [[mechanism component]]s (including other droppers) to activate as well.  

: A line of droppers, each pushing items into the next dropper, is known as a '''dropper pipe'''. A dropper pipe must be [[clock circuit|clocked]] to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upward, it is known as a '''droppervator''' (short for "dropper elevator"). 

: Every dropper activated by the same redstone signal will process its activity during the same game tick. However, the dropper that is directly powered will eject its item first, and then the adjacent droppers will eject their items. The result is that, in a dropper pipe or droppervator, the item in the dropper that gets directly powered by redstone will move 2 spaces down the pipe. This item will first get ejected by the directly powered dropper and then, on the same game tick, it will get ejected by the adjacent dropper.  

=== Note Blocks ===
Droppers can be placed under [[note block]]s to produce "bass drum" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{el|je}}:
{{Sound table
|rowspan=2
|sound=Click.ogg
|subtitle=Dispensed item <ref group=sound name=Lousyevents>The dropper reuses other containers' sound events instead of having its own, see {{bug|MC-98316}}.</ref>
|source=block
|description=When a dropper drops an item
|id=block.dispenser.dispense|idnote=<ref group=sound name=Lousyevents/>
|translationkey=subtitles.block.dispenser.dispense|translationkeynote=<ref group=sound name=Lousyevents/>
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Dispenser fails <ref group=sound name=Lousyevents/>
|source=block
|description=When a dropper fails to activate
|id=block.dispenser.fail|idnote=<ref group=sound name=Lousyevents/>
|translationkey=subtitles.block.dispenser.fail|translationkeynote=<ref group=sound name=Lousyevents/>
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=Lousyevents/>
|source=block
|description=When a player attempts to open a dropper locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=Lousyevents/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=Lousyevents/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Click.ogg
|source=block
|description=When a dropper drops an item
|id=block.click
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=block
|description=When a dropper fails to activate
|id=block.click
|volume=1.0
|pitch=1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dropper
|spritetype=block
|nameid=dropper
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=dropper
|spritetype=block
|nameid=dropper
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dropper
|spritetype=block
|nameid=dropper
|id=125
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=dropper
|spritetype=block
|nameid=Dropper
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{:Dispenser/BS}}

=== Block data ===
A dropper has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Video ==
<div style="text-align:center">{{yt|B8i3BEnlmv8}}</div>

== History ==
{{History|java}}
{{History||1.5|snap=13w03a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers.
|Droppers are crafted using 7 cobblestone, one hopper, and one piece of redstone:
 {{Crafting |nocat=1 |foot=1
 |A1=Cobblestone |B1=Cobblestone |C1=Cobblestone
 |A2=Cobblestone |B2=Hopper      |C2=Cobblestone
 |A3=Cobblestone |B3=Redstone    |C3=Cobblestone
 |Output=Dropper
 |ignoreusage=1
 }}
|The top and bottom textures of droppers currently remain fixed regardless of the facing direction.}}
{{History|||snap=13w04a|[[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Droppers can now face all six directions.
|The crafting recipe of droppers has now been changed, removing the hopper from the middle.}}
{{History|||snap=13w10b|Activated droppers now do not fire if they receive a [[block]] update.}}
{{History||1.8|snap=14w25a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE2.png|32px]] [[File:Dropper (S) JE2.png|32px]] [[File:Furnace (W) JE3.png|32px]] [[File:Dispenser (D) JE2.png|32px]] The models of dropper have been changed.}}
{{History||1.9.1|snap=pre1|Droppers can now use [[loot table]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 158.}}
{{History||1.14|snap=18w43a|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w44a|Droppers can now interact with chiseled bookshelves.}}
{{History||1.20 (Experimental)|link=1.19.4|snap=23w07a|Droppers can now interact with jukeboxes.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Added droppers.}}
{{History||v0.15.0|snap=build 1|Droppers can now be moved by [[piston]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) BE2.png|32px]] [[File:Dropper (S) BE2.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) BE2.png|32px]] The textures of droppers have now been changed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper JE1 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] Added droppers.}}
{{History|foot}}

<gallery>
1st image of new Dispenser slash dropper Placement.png|The first image of droppers (bottom) [[dinnerbonetweet:293667947434631168|released]] by [[Mojang]].
13w03a Banner.png|The 13w03a banner featuring a dropper and a [[minecart with hopper]].
Jeb Dropper.png|A dropper in action.
</gallery>

== Issues ==
{{Issue list}}

== See also ==
* [[Dispenser]]
* [[Hopper]]

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week--dropper Block of the Week: Dropper] – Minecraft.net on October 8, 2020

{{Redstone}}
{{Blocks|Utility}}

[[Category:Mechanisms]]
[[Category:Redstone mechanics]]
[[Category:Mechanics]]
[[Category:Storage]]
[[Category:Manufactured blocks]]
[[Category:Utility blocks]]
[[Category:Block entities]]

[[de:Spender]]
[[es:Soltador]]
[[fr:Dropper]]
[[ja:ドロッパー]]
[[ko:공급기]]
[[nl:Dropper]]
[[pl:Podajnik]]
[[pt:Liberador]]
[[ru:Выбрасыватель]]
[[uk:Викидач]]
[[zh:投掷器]]
